In Kable, you play as an internet packet. Your only job is to get to your destination. Will you make it?

Kable was solo-developed for the "Side Quest with Codemasters" game jam. This was my first attempt at a games jam. I gained experience that will stick with me forever. This small project has taught my a lot about game design and project management. For example, I now value good project scoping and planning much more than I previously did.

I made this project a prototype because I couldn't implement everything I wanted to. This was my mistake due to bad planning and zero experience trying to develop a game within a week. Nevertheless, I am very proud of myself for accomplishing what I did.

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i like the minimal interface:-)