Changelog 23/4/19
The Lost Knight » Devlog
Changelog
New Additions:
- Enemies have an attack animation now that they play when in range of the player
- Enemies have flash red when they get hit
- Killing enemies may randomly drop a health potion
- Health potions restore all hearts - use them wisely
- More sprites (drawn by Arys)
- Spike traps
- Level 2 has a lighting system
- Slime enemies
- Ranged enemies
Balancing:
- The player remains stationary while attacking on the ground
- The player can move while attacking in mid-air
- One of the Tutorial puzzles is more randomised so it will not be the same every run
Bugfixes:
- Enemies can no longer detect players miles away from it
- Player health carries over correctly from level to level
- Knockback force values adjusted so they're more believable for various enemies
- Stop the player from being able to move after dying
- Player and enemy collision boxes are disabled when they die
- Tutorial level bug fixes
- Fixed door clipping on terrain
~ Arys
Get The Lost Knight
The Lost Knight
A metroidvania game where you take the role as a knight and must find a way to escape captivity from an unknown power.
Status | Released |
Authors | Jekplex, Arys |
Genre | Platformer, Action, Adventure, Puzzle |
Tags | 2D, Difficult, Metroidvania, Pixel Art, Singleplayer, Unity |
Languages | English |
More posts
- The Lost Knight is now available on Mac!Apr 29, 2019
- Officially Released! 29/04/19Apr 29, 2019
- Changelog 27/4/19Apr 27, 2019
- Changelog 26/4/19Apr 26, 2019
- Progress Update 20/4/19Apr 20, 2019
- Moved to Tilemaps!Mar 03, 2019
- Tutorial Stage 34% DoneFeb 25, 2019
- Status Update!Jan 29, 2019
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