Changelog 27/4/19


Changelog

Additions:

  • Boss fight segment complete
  • Credits
  • A little special something on the tutorial level

Balancing:

  • Boss health increased from 125 to 200
  • Reduced boss idle time
  • Increased boss rotation speed during its one of its attack
  • Boss phase 2 is more aggressive
  • Reduced ranged enemy fire rate

Bugfixes:

  • Stopped the boss from teleporting during its jump attack animation
  • Fixed the boss doors staying locked after killing the boss
  • Fixed camera lag/stutter
  • Player jump detection is much more responsive
  • Stopped ranged enemy projectiles from colliding with health potion drops
  • Fixed broken enemies on level 4
  • Buttons on the death screen are now highlighted on mouse over
  • The setting changes in the menu are now saved
  • Fixed a broken pause menu as a result of a previous patch

~ Arys

Get The Lost Knight

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